![]() The jumping and the dodge rolling feel concise and your standard attack has a certain degree of heft behind it. The leaf has a standard three hit combo and the bow can either be spammed ad infinitum or charged for a three round burst. Our lead heroine uses a sacred leaf and a bow as her weapons of choice. Regardless of the shortcomings found in Momodora: RUM's narrative and middling music, the games tight controls and fluid combat system help keep it afloat amidst the storm of "retro indie platformers" we've been inundated with over the last few years. The music (apart from one wonderful bass heavy droning piece) is entirely average and forgettable. It's also unfortunate that Momodora: RUM neither raises nor lowers the bar with its sound design. There are a few intriguing characters and threads of plot dangling aimlessly, but when the credits rolled, I was left wondering why they even bothered with a story in the first place. Regardless of where it fits into the timeline, the story beats in Momodora: RUM feel like a rough draft. ![]() ![]() ![]() This fact doesn't actually have much bearing on the actual events in Momodora: RUM as the storyline is, at least to my understanding, a prequel to the first Momodora game. Momodora: Reverie Under the Moonlight (I'm abbreviating this as RUM from now on) is actually the fourth installment in an ongoing series that started in 2010. ![]()
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