![]() ![]() Only when he gave up on pitching and started building on his own did things get moving again. Maybe I’m not the best salesman, I don’t know.”įalanghe lost a year to investors who strung him along rather than say no. “It was going to start big and have a large team. “I left with a massive amount of confidence, thinking I’m going to make my other dream game,” Falanghe says. Surely the instigator of that hit franchise would be wooed by a rival big name? After all, Kerbal itself is now the jewel in the crown of Take-Two publishing label Private Division, fast tracked for a sequel. When Falanghe walked away from Kerbal studio Squad in 2016, I expected - as Falanghe did - that he would be able to walk through the front doors of an established studio and be showered with cash. Not that you would necessarily expect an early access indie project from one of the most successful designers in PC games. ![]()
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